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The last of us part 2 review
The last of us part 2 review





the last of us part 2 review
  1. #The last of us part 2 review movie#
  2. #The last of us part 2 review tv#

The Washington Liberation Front is militaristic and organised, while the Seraphites (or Scars, as they’re more colloquially known) are religious zealots inspired by the teachings of a prophet who rose to notoriety following the collapse of the society we know.īehind all of this is the deadly cordyceps infection, which serves as an ominous backdrop bringing out the desperation in its cast. Following the events of the first game, the Fireflies have disbanded, and two new factions have formed in the Seattle area – each with opposing views. There are housing estates for you to investigate and entire shopping districts for you to discover, all rendered in unparalleled fidelity.Īnd on top of this is a fiction that feels much larger than the characters you encounter within it. Wide-linear environments take centre stage, giving you options to explore off the beaten path.

the last of us part 2 review

Just as The Last of Us realised the studio’s ambition for the PlayStation 3 era, its successor feels like a product of the ideas it explored in Uncharted 4: A Thief’s End and Uncharted: The Lost Legacy. No two buildings are the same, with each explorable interior harbouring its own stories about the individuals that lived and worked in them. With a running time of around 30 hours, Ellie’s adventure will take you on a journey through an obscenely detailed Seattle, meticulously brought to life by some of the best artists in the industry. This is not an open world game like Rockstar’s critically acclaimed Spaghetti Western, of course, but it is big. While it continues to iterate upon the cinematic style that the Californian company has been pioneering since Uncharted 2: Among Thieves, new gameplay wrinkles make for more dynamic combat experiences, while the scope of its setting is perhaps only matched by Red Dead Redemption 2. This is a painstakingly dense sequel, and it’s so tightly intertwined with the original that it’s effectively essential material for anyone who has reverence for the original release.

#The last of us part 2 review movie#

The video game world is filled with frustrated movie makers that seem to resent the fact that they only make video games and so are constantly trying to turn them into something they’re not.The Last of Us: Part II is a tale of obsession, and developer Naughty Dog clearly knows a thing or two about that. If you watched someone else playing The Last Of Us Part 2 on Twitch you’d lose absolutely nothing from the experience, which for me is a sign that this barely counts as a game at all and probably shouldn’t have been one. (It wouldn’t surprise me if this was Sony mandating that the game had to be a minimum length, in order to avoid any complaints about value for money, but that’s pure speculation on my part.) You could read a sizeable novel in that time and yet Naughty Dog just don’t know when to stop, or rather when to cut out pointless side events that seem to be there just to bloat out the running time. Not even Zack Snyder would make a movie that long. The Last Us Part 2 is 25+ hours long and by god do you feel every minute. A game like What Remains Of Edith Finch is great because although there’s not much traditional gameplay it uses the fact that you’re playing a game to constantly change the world and the way you move through it in ways no other medium ever could. Naughty Dog not being interested in gameplay is one thing, that’s fine – there are lots of great games that barely have any gameplay at all, because they’re focused on storytelling. The reason video game movies are always terrible is that once you take the interaction of playing the game out of the equation there’s usually not enough left to be entertaining, but with The Last Of Us all you’ve lost is some forgettable and repetitive shooting and stealth, that’s done better in a dozen other games.

#The last of us part 2 review tv#

Sony are making a TV show of The Last Of Us, with Naughty Dog staff involved as writers, and I’m sure this will be very good because absolutely nothing will be lost. You can’t make decisions and you can’t affect the story in any way, which defeats the whole point of of it being a video game in the first place. The game is lauded for its storytelling but that storytelling is completely uninteractive and plays out the same way whatever you do.

the last of us part 2 review

The Last Of Us Part 2 not only treats gameplay as a secondary concern but the player as well. Not in the old FMV sense but in terms of the game’s priorities and its attitude to interactivity. Except do they, really? What Naughty Dog make, especially when it comes to The Last Of Us, is interactive movies.







The last of us part 2 review